AI Insights · Timothy · July 2024
Top 5 Tycoon Games in Italy Q2 2024: Performance Overview
Discover the performance trends of the top 5 Tycoon Games in Italy for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 Tycoon Games in Italy showcased varied performance metrics across downloads, revenue, and weekly active users. Here’s a detailed look at their trends:
Township, developed by Playrix, experienced fluctuations in its revenue, peaking at approximately $64K in the week of April 8 and closing the quarter at around $48.6K. Downloads saw a significant drop from 16.3K at the start of April to 8.9K by mid-June, later picking up to 10.7K in the final week of June. Weekly active users were relatively stable, starting at 342K and ending at 347K, with a peak of 385K in late May.
Hay Day by Supercell had its highest revenue of about $66.6K in the first week of April, followed by a general decline, settling at $40.6K in the last week of June. The game's downloads fluctuated, peaking at 14.3K in early June and ending at 8.9K. Active users started at 348K, peaked at 391K in late April, and eventually dropped to 258K by the end of June.
Fallout Shelter, published by Bethesda, showed notable revenue spikes in mid-April, reaching about $21.9K, but declined to $1.9K by the end of the quarter. Downloads saw a sharp increase to 21K in mid-April before stabilizing around 4K in June. Weekly active users followed a similar trend, peaking at 45.5K in late April and ending at 20.8K in June.
My Little Universe from SayGames LTD had a steady revenue increase, starting at $392 and reaching $1.1K by the end of June. Downloads grew from 1.9K at the beginning of April to 12.6K by the end of June. Active users consistently increased, starting at 5.6K and peaking at 20.9K in the last week of June.
My Cruise by EYEWIND LIMITED showed a downward trend in revenue, starting at $944 and dropping to $253 by the end of June. Downloads decreased from 9.6K in early April to 4.3K by the end of June. Active users, however, remained relatively stable, starting at 28.4K and ending at 32.6K, with a peak of 32.8K in mid-June.
These insights are derived from Sensor Tower data. For more detailed analytics, visit Sensor Tower.